

The max settings PC experience looks uncannily similar to what we see on console at like-for-like resolutions, and while there may be some small additional quality in elements such as the shadows, the overall impression is that the settings in the PC game serve mostly to deduct detail to speed up performance on slower machines as opposed to providing a richer experience for those who have invested heavily in their gaming hardware.Ĭuriously, enabling v-sync does appear to limit frame-rate - what we saw with the 9800GTX was a pretty consistent 30FPS, with just the occasional, pretty much inconsequential dip. Use the full-screen button for 720p resolution or use the link below for a larger window. The console games are effectively identical and it's fair to say that the PC version follows suit.Ī range of full-screen and split-screen comparisons across all three formats. Here's a comparison of how the game looks on these settings, up against both Xbox 360 and PlayStation 3. The 9800GTX doesn't have any DX11 capabilities of course, but that doesn't appear to be a problem as the Dead Space 2 renderer seems to be DX9 only.

At the very maximum settings at 720p with v-sync engaged, we saw performance that was pretty much exactly the same as on console, with a solid 30FPS.

Bearing in mind how much GPU tech has advanced recently, it was all too tempting to slot in a higher power card, but instead we thought we'd give Dead Space 2 a runout with this lower-end offering: its performance is pretty much on a par with what you might call an entry-level enthusiast's card. It's an old card, limited to DirectX 10, and easily available for between £60 to £70 on eBay. Our usual i7 games unit was recently given a temporary downgrade from its usual NVIDIA GTX 480 graphics card in favour of the somewhat more pedestrian ASUS 9800GTX.
